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On the other hand, the issue I've found with AI plugins is that they impart a sound of their own, and abusing them will color the sound in a way you might not need. Maybe this approach is not your cup of tea, but it cut my EQing time in half, and it was fun to use.
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You just play around like in some kind of video game until you like the sound. I didn't have to worry about odd frequencies or resonances. It was as simple as double-clicking to activate a band, soloing it to check which frequencies were affected, and then just moving a block around, like placing a 3D object in a space, and wherever you move it, it sounds good.
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This plugin has every measurement at your hands, but I didn't have to get into that. For me at least, MixRoom made it easier for me to let go of measuring and I was more into listening. Regularly, using and EQ is a matter of looking at curves and/or thinking about knobs and numeric values.
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The next thing I loved about it is that it changes your mindset about how to approach EQing. I tried it on everything: drum buss, guitars, bass, synth, vocal busses, mix bus, and it sounds great. Aside those two things, the plugin was a breeze to install without any glitches. It was also a bit discomforting not being able to know what the demo limitations are. We live in great times to mix music.Īnyhow, I downloaded the demo, and it was kind of annoying to have to download all of their plugins. If a plugin gets me there in a few clicks, so be it. I don't think you have to sweat for hours to prove to yourself you're a pro to nail the EQ curve of a mix. Those of you who know me know that I'm an advocate of plugins that make your life simple. Yesterday I got the news that MixRoom was released and I decided to try it out.
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