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In these scenes one of the girls will show up in a bedroom which is meant to represent the room that you, the player, are sitting in. What is new, however, are the VR scenes, which can be played with or without a VR headset (so, yes, you don’t actually need the PlayStation 4 VR unit to play).
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If you’re looking for an example of what self-aware, fourth wall-breaking humour looks like, you can’t really go wrong with this game and franchise. The base plot is the same, and kicks off with Neptune and Nepgear getting sucked into an alternate dimension that is facing an apocalypse, and yet somehow things manage to take a turn for the even more extreme from there, as old enemies and friends show up in ever more ridiculous ways. I’ve already covered a lot of the narrative context of this game in my previous review of Megadimension Neptunia VII, which is nice for me, because it saves me from having to do it again (just read my previous review). So that’s where Megadimension Neptunia VIIR finds itself a game that plays every bit as well as any beloved JRPG out there, and will be instantly dismissed because the girls skirts aren’t measured to an inch below the knees. With the way certain corners of the industry behave you’d think the world would spontaneously combust if any of them admitted a game with some upskirts, striped panties and risqué humour was good. And if that’s so, I’ve come away more convinced than ever that this franchise is blossoming into something better than those outside of its core fan base will ever care to admit.Īnd they really won’t ever admit these games are good, because no matter how well they play, they are still heavy on the fan service.
Megadimension neptunia viir squeed boss location trial#
It almost seems like this game was seen by Compile Heart as an excuse to trial a new approach to the Hyperdimension series, using the VR stuff as the “in” that would allow it to revisit an existing narrative, rather than go to all the effort of writing a new one. The only bit I got right in my assumptions was the VR bits were indeed tacked on. Related reading: Matt’s review of the original release of Megadimension Neptunia VII
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