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These Rings are in an uneven layout for some reason, and cannot be collected before the game ends. After Shadow touches the stage's Goal Ring, four rings appear off-screen.
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#STICK RPG 2 DIRECTORS CUT WA SERIES#
They contain the same kind of format, but the Item Boxes and the odd spinning objects are gone, along with the Beetle Series enemies performing different actions. These objects have been rearranged on the GameCube version. These objects do not seem to have much connection to anything and outside the player's reach without cheat codes. These objects include floating platforms, a couple of Ring trails, more Dash Panels, two Invincibility Item Boxes, a weird spinning object, and numerous Beetle Series enemies. There are more objects out of view that suggest this stage went through significant changes during development. These are both present in the GameCube version as well. Additionally, there are two additional Dash Panels slightly below the one Shadow uses at the beginning of the starting tunnel, rendering them useless. Near the start of the stage, there is a misplaced Dash Panel right below the starting tunnel. The attributes of some objects are broken, but if the object files for Green Forest are replaced with the ones from White Jungle, the out-of-bounds objects match the stage perfectly. White Jungle includes a number of leftovers from a early version of Green Forest. Before the room that the tunnel leads into, there is a Dash Panel inside the wall on the right. Some can still be interacted with, but are simply invisible.Īfter the first locked door in Iron Gate, there is a room with an elevator that leads to a tight tunnel. There are some unused objects in the stages on the Dreamcast version, often in inaccessible places. They would have been placed in the upper-left hand corner of the menu like all other graphic mechanics. There are two sets of 'TV settings' graphics that go unused in the final version. On this screen, it is also worth noting that the Emerald Tails is holding is white instead of being yellow. Eggman's monitor during the cutscene where he realizes that Sonic's group made it to the Space Colony ARK from the pyramid base, but it has never been shown and was instead replaced. The screen on the left was meant to appear on Dr. However, Shadow does not use his afterimage model when performing the move despite having an afterimage model stored in the game's files. When Sonic performs his own version of Light Dash, an afterimage model can be seen for the duration of the technique. The icon for the option does exist though, and it is slightly different compared to the icon that was used for the Dark story's scene select. However, the player must complete a stage before they can access the equivalent part in the Hero story, as its scene select does not include the corresponding boss battle. The Dark story's scene select has the option to start the game during the second Sonic boss battle. There are videos for explaining Level Up Items and special attacks that do not appear in the final game, though they can still be found inside the characters' files. According to the original file name, this would have given the player a random amount of Rings.Īll of the Dreamcast version's unlockable multiplayer characters ( Amy, Metal Sonic, Chao Walker, Big, Tikal, and Chaos) have their own life icons, but are left unused due to said mode not using the life system. There is an Item Box image of a Ring with a question mark on it in the game files. There appears to be different graphics for the Emerald Radar in the game files, this would have most likely been used as a radar in the Egg Quarters to detect the Egg Beetle, but the idea was ultimately scrapped. 9.1 Unused Sonic Adventure 2: Battle intro.
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